Unity Game Tutorial: Battleships 3D

Categories: Unity Courses
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About Course

In this Course you’ll learn how to create a Battleships 3D with Unity Engine. Pen and Paper games like Battleships are also quite popular even on mobile or pc. I will show you step by step how you can create Batlleships 3D.

This course is a Beginner/Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.

If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!

So we create Systems which will give us the freedom to:

C# (Monodevelop)

  • Placing mechanism to place all Battleships in a 3D
  • A statemaschine to handle all players / cpus
  • Turn base game play
  • AI which is able to play completely alone

Unity (2019.1)

  • we create a playfield
  • we create a GameManager
  • we create a main menu scene where we can pick who wants to play
  • we create a game over scene panel

Course Material

I provide the following Material with the Course:

  1. 5x Ship 3D Model
  2. 1x Rocket 3D Model
  3. 7x Button Graphics 2D
  4. 1x Tileable Water Texture 2D
  5. All scripts are available in the EXTRAS Section

All other graphics for Menu’s, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!


In the end of this course you will have a fully functional Battleships 3D Game.


After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.

So what are you waiting for?

Let’s make your dream game a reality!!

Level: Beginner
Video Course Length: ~9.5 hours
Unity Version required: 5.3+

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What Will You Learn?

  • How to create a fully working Battleships 3D game with Unity.
  • We take a look into C# classes, functions, variables, arrays, lists, loops and much more.
  • Raycasting for physical checks.
  • Animate UV textures by code for animated Water.
  • How AI works and plays alone.

Course Content


  • Introduction

Concept & Unity Setup


Placing Manager

Placing User Interface

Game Manager

Placing Management #2

Battle Preparation Steps

Game Play

AI Programming

More UI, Menu and Loading

Conclusion & Extras

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